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``Those who profess to favor freedom, and
yet deprecate agitation, are men who want rain without thunder and lightning.
They want the ocean without the roar of its many waters. ''
- Frederick Douglass
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Balaxa (the Lord of Smiths, the Lord of the Hammer)
Chaotic Good Intermediate Power
Portfolio: Invention, Craft, Construction, Patron of Smiths and Forges
Symbol: Hammer striking an anvil and sending off a halo of sparks
Wor. Alignment: LG, NG, CG, N, CN
Balaxa (buh * LOCK * suh) is the ever creative Lord of Smiths and Tinkers, and his joy is to see what new things they can create with their hands. He is Lord of Inventions and of Crafts, and of Construction. In short he is Lord of the builders of the world, and they pay homage to him. Balaxa appears as a brawny, well muscled individual in a smith's smock, fiery red hair and cold, ice blue eyes. He is always depicted carrying Aldasi, his
work hammer, and he almost always has his newest creation with him as well.
Priests of Balaxa "Forge Masters"
Requirements: Dex 13 Con 13 Wis 13
Prime Req.: Wisdom
Alignment: CG, NG, N
Weapons: As cleric, Hammer first
Armor: No shield
Major Spheres: All, Combat, Creation, Divination, Elemental (fire and earth), Numbers, Protection, Wards
Minor Spheres: Astral, creation, Guardian, Healing, Necromantic, Elemental (air and water)
Magical Items: As cleric
Required Proficiencies: At least one craft
Bonus Proficiencies: Engineering, Read/Write
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Forge Masters may select nonweapon proficiencies from any group without penalty |
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They gain 3 additional CP's at first level, and 1 additional CP at each level for the purchase or improvement of crafts only |
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Any weapon crafted by a Forge Master has a 30% chance of having a quasimagical quality that allows it to strike creatures as if it were cold iron or silver |
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They may create a tree steed 1/week |
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3rd level: unseen servant 1/day |
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5th level: stone skin or thunderstaff 1/day |
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7th level: animate object 1/day |
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10th level: blade barrier 1/day |
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Nobanion (the Fickle One, Luck Lord)
Chaotic Good Lesser Power
Portfolio: Happiness, Good Luck, Fortune, Randomness
Symbol: A pair of golden dice with the pips showing seven
Wor. Alignment: Any
Nobanion is the ever fickle, ever jovial good of fortune and luck. It is he who goads the gambler with ever greater winnings, and it is he who dares the daring to ever greater heights. Though he may lead others into danger, his benevolence is shown that he often leads them out again 'relatively' unscathed. Though he does not often show the wisdom regularly associated as a god, Nobanion is widely revered for his own brand of guidance.
Priests of Nobanion "Favored"
Requirements: Cha 15 Wis 9
Prime Req.: Charisma, Wisdom
Alignment: CG, CN
Weapons: All wholly type B weapons
Armor: Chain or less
Major Spheres: All, Chaos, Charm, Creation, Divination, Healing, Protection, Summoning, Travelers
Minor Spheres: Guardian, Necromantic, Sun, Wards
Magical Items: As cleric
Required Proficiencies: None
Bonus Proficiencies: Gaming
(some of the granted abilities below are spells from the Faiths & Avatars accessory, if you do not have access to this book email me at
aerellon@yahoo.com and I will be happy to give you a description)
![](_themes/cavalier/expbul1a.gif) | All spells cast by Nobanion's Favored have the same chance for level variation and wild surges as a wild mage. |
![](_themes/cavalier/expbul1a.gif) | Favored can cast up to seventh level spells from the wizards school of wild magic. |
![](_themes/cavalier/expbul1a.gif) | They can raise one die roll by 1 or 5% 1/day, they may announce it any time but before the dice is rolled. The new total is treated as a "natural" roll |
![](_themes/cavalier/expbul1a.gif) | 3rd level: moment 1/day |
![](_themes/cavalier/expbul1a.gif) | 7th level: feat, probability control, or lower resistance 1/day |
![](_themes/cavalier/expbul1a.gif) | 10th level: luckbolt 1/day |
![](_themes/cavalier/expbul1a.gif) | 15th level: the Favored can automatically succeed in a saving throw 1/day, or make a save at a base of 15 for something that does not allow a save |
![](_themes/cavalier/expbul1a.gif) | 20th level: ask for divine inspiration 1/week |
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Sunastion (The Swordsman, Prince of Valor)
Chaotic Good Intermediate Power
Portfolio: Swordsmanship, Valor, Courage, Heroics
Symbol: Sword outlined in silver flame, or a torch burning with silver fire
Wor. Alignment: Any good
Sunastion is the fire that burns in the hearts of heroes. He is the patron of adventurers and the god of the righteous crusade. His bravery is unmatched, as is his swordsmanship. Rare is the adventurer who does not whisper him a brief prayer when venturing into dangerous catacombs. He is not worshipped by the common populace regularly, but Dalsundria is a rugged land, full of danger and the brave men and women who strive to eradicate evil and those who would work it. They pay him homage designedly or by deed.
Priests of Sunastion "Bladesman"
Requirements: Str 14 Dex 12 Wis 9
Prime Req.: Strength and Dexterity
Alignment: CG, NG
Weapons: swords and daggers
Armor: Any no shield
Major Spheres: Combat, Protection, Chaos, Guardian, Travelers, War
Minor Spheres: All, Healing, Sun, Elemental (fire and air)
Magical Items: Warrior and cleric
Required Proficiencies: Weaponsmithing
Bonus Proficiencies: Blindfighting
![](_themes/cavalier/expbul1a.gif) | Bladesmen may specialize in their chosen weapon as a paladin or ranger |
![](_themes/cavalier/expbul1a.gif) | At first level the Bladesman must choose a particular sword, with this they have a warrior's Thac0 |
![](_themes/cavalier/expbul1a.gif) | Bladesmen cannot cast spells until 2nd level and gain no bonus spell points for high wisdom scores |
![](_themes/cavalier/expbul1a.gif) | Bladesmen gain bonuses for exceptional Strength and Constitution |
![](_themes/cavalier/expbul1a.gif) | Bladesmen may displace self 1/day |
![](_themes/cavalier/expbul1a.gif) | 5th level: Prayer 1/day |
![](_themes/cavalier/expbul1a.gif) | 7th level: Create or break campsite 1/day |
![](_themes/cavalier/expbul1a.gif) | 10th level: hero's feast 1/3days |
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