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``It is part of human nature to hate the
man you have hurt. ''
- Tacitus
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Dalsundria
is home to quite a few half orcs, this is one of the effects of war.
The war of braids had two orcish factions involved in the war, both
of which partook of the "spoils of war". Half Orcs tend to be
stocky and have a pronounced olive cast to their skin, to the point of
actually being green in some cases. Hair is usually black, though it
may mirror the human parent, but tends to be thin and/or greasy.
Eyes may run any color of the human spectrum as well as yellows, reds,
and oranges. Ears tend to be wolf-like, though some are merely
pointed, and almost all half orcs have pronounced lower canines,
even those who seem almost human like. The more orcish ones have full
grown tusks.
| Race |
Height |
Modifier |
Weight |
Modifier |
Base
age |
Modifier |
| 1/2 Orc |
60/58 |
3d10 |
200/160 |
6d10 |
14 |
1d4 |
I have never agreed with the level limits of half orcs (being
half human) and so, when making my campaign, decided to change them. Orcs
are also a bit different as well. I would liken them more to warlike
American Indians. Here are the level limits of half orcs in Dalsundria:
| Race |
Fighter |
Ranger |
Cleric |
Priest |
Thief |
| 1/2 Orc |
15 |
10 |
8 |
14 |
12 |
Ability score adjustments and
racial packages: Half orcs receive a +1 to strength and
constitution and a -2 to charisma. As with half elves, half orcs are
all tailor fitted, they may purchase a new 10pt ability called racial
appearance which means that the is mostly human in appearance, though
he still receives a -2 to charisma.
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