DM's Guide

 

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The Land
The People
The World
Organizations
NPC Classes
Equipment
Dalsun Monsters

 

``The world's a scene of changes, and to be Constant, in Nature were inconstancy. ''

- Abraham Cowley 1618-67

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Dalsundria is a unique setting,  and it should be treated as such.  It has it's own flavor,  and part of this is the low magic level.  They hey day of the ancient wizards is long past,  and the current practice of mages is crude in comparison,  it is difficult to bind magic to an item permanently,  and even more so when your not quite sure about what you are doing.   I also designed this setting for use with the Player's Option rules,  though it can be played as a second edition campaign,  some things will be thrown off balance.  For information on keeping min-maxing under control refer to Mechanics.

The Land contains information about the land masses and structures of Dalsundria, as well as specific locations such as hidden valleys and lost towers that make for good adventure settings.  When I gain access to a scanner or a good map maker I will post actual maps of Dalsundria, but until then a description will have to suffice.
The People speaks of those who populate Dalsundria.  It contains information about the various human races, as well as history and information about all of the indigenous demihuman and humanoid races.
The World is an overview of the land in which Dalsundria is set.  Information about "The Mainland" and other landmasses can be found here.
Organizations lists the various guilds, knighthoods, trading costars, mercenary companies, secret brotherhoods, and other societies represented in Dalsundria.
NPC Classes is were I have placed a few kits and classes that I do not feel make for good player characters, mostly villainous types.
The Equipment section is present because Dalsundria is not set in the same technological age as many AD&D settings.  Here revised weapon, armor, and equipment lists can be found,  as well as a few  magic items with fleshed out backgrounds.
Dalsun Monsters contains a few creatures that I have created, as well as a few that I have reworked to fit the feel and flavor I want for my campaign.

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Last updated September 24, 1999
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