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Gharal the Ghast
_________________________________________________________________ Special attacks / defenses: carrion stench 10' radius; on succesful att. save or be paralyzed for 1d4+6 rds; immune to sleep and charm / takes double damage from cold wrought iron. Roleplaying notes: Gharal has long since forgotten his lving days, all he remembers is the dull emptiness that he was once something more. This fuels his intense hatred for those still living. He kills, eats, and kills. There is not usually enough of his victims left to rise as more undead so the pack that follows him is unusually small, no more than 2 or 3 ghasts, and 3 to 6 ghouls. Suggested treasure: none carried, but a few trinkets taken from the dead in lair, very little coinage, a few items of jewelry, and possibly a minor item of magic. _________________________________________________________________ |
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