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Racial: hit point bonus, damage
bonus (Morningstar)
Class: d12 for hp, weapon specialization, increased movement
Traits/Hindrances: keen sense of smell / greed, bad tempered
Weapon proficiencies: Morningstar (master), weapon & shield,
medium shield prof., broad group (clubs, maces, and flails), longbow
Nonweapon proficiencies: Endurance 3, blindfighting n/a, mountaineering 13, swimming 15
Special Items:
*Stormstar +3, boots of striding and springing, 2 potions of extra healing
Targar is the son of an orc chieftan via captured slave. His mother died during his birth as human woman are wont to do while giving birth to
half orc children. He was raised in the traditional orc way, in other words brutally. Having inherited the... er... best of both worlds, being immensly strong and as
but with a cunning and enterprising mind, Targar gained control of his tribe at the tender age of 18. He then led his band of
orcs on an effective and bloody campaign of raids against a series of small frontier settlements. The lord of the small collection of hamlets Targar victimized hired a mildly succesful band of adventurers to rid him of this
orcish menace. The adventurers were succesful in locating Targar's camp (how hard is it to track a tribe of
orcs?) but underestimated the intelligence of their enemy. They were taken by surprise with the cunning way Targar used the strength of his
orcish lackeys to construct a series of rockfalls in their lair. After a spetacular battle the Adventurers were defeated, but not before killing all but a handful of Targar's
orc. Targar has since retreated into the deep mountains, looking for humanoids to subjugate and is even more formidable with his new magical toys.
*a storm star is a powerful morningstar capable
of firing a chain lightning at the 8th level of ability 1 every 3 turns
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