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"One day you will see -Metallica _________________________________________________________________ A good villain (I use "good" lightly) can make all the difference in an adventure. They spur the characters into action and challenge them to live up to their morals. They bend and break the codes that the players hold dear for no reason other than they have the ability. They laugh at those who would stop them, and dare them to try. In short, they are what make adventurers heroes.
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