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`` The seven eyes of Ningauble the Wizard floated back to his hood as he reported to Fafhrd: "I have seen much, yet cannot explain all. The Gray Mouser is exactly twenty-five feet below the deepest cellar in the palace of Gilpkerio Kistomerces. Even though twenty-four parts in twenty-five of him are dead, he is alive. "Now about Lankhmar. She's been invaded, her walls breached everywhere and desperate fighting is going on in the streets, by a fierce host which out-numbers Lankhmar's inhabitants by fifty to one - and equipped with all modern weapons. Yet you can save the city." "How?" demanded Fafhrd. Ningauble shrugged. "You're a hero. You should know." Dalsundria is a unique enough setting as to require it's own rules and modifications. In this section I shall present the information pertinent to those wishing to play in Dalsundria. Many of the races of Dalsundria you will recognize, others you won't. None of the information in this section is DM specific. Potential players should be able to peruse this section completely.
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